RECTIFICACIONES VARIAS

 

A continuación os presento diversas rectificaciones a tener en cuenta a la hora de jugar.

Os pongo también el texto en inglés de donde lo he sacado, para que verifiqueis mi traducción.

 

CAMBIOS EN LOS COSTES DE ALGUNAS CARTAS Y DETALLES SUTILES

Aerospace Fighter Mission:

El coste de Construcción cambia a 4+5P

Inside Job:

Sirve para una única misión y se activa cuando se ataca con un único mech.

Revised to work for only 1 mission, and to be activated when you attack with a solo mech.

Strafing Run:

El coste de Construcción cambia 4+6P

Pryde's Pride:

No son necesarias tiradas de dados, funciona siempre.

Changed to not need a die roll, works all the time now.

Teachings of the Unfinished Book:

Tú puedes ahora hacer un despliegue adicional y robar una carta en el turno en el que lo activas.

You may now make an additional deployment and draw a card the turn you activate it

Sacrifice to the Dragon!:

Hay una revisión en las tiradas de dados: 1-2, se roba una carta; 3-6 tiene + (3-6) al ataque pero recibe 2 de daño.

Made a die roll revision: 1-2, draw a card; 3-6 gets +(3-6) attack but receives 2 damage.

Sun-Tzu Liao:

Se cambia a poner una carta de subterfugio de la pila de descartes a tu mano(No solo de lo alto de la pila de descartes.

Changed to put an subterfuge card from your scrapheap into your hand (not just the one on top of your scrapheap)

Rhonda Snord:

La impresión en la Comander Edition contiene un error. Reemplaza la palabra atacante con oponente.

The Commander's Edition printing of this card contains a misprint. Replace the word "attacking" with "opposing".

 

CAMBIOS EN LAS CARTAS POR LA INCORPORACION DE LAS UNIDADES(MECHS, VEHICULOS Y ARMADURAS DE COMBATES)

Con la introducción del concepto de Unidad(Que engloba a Mechs, vehículos y armaduras de combate) surgen bastantes dudas sobre la aplicación de diversas cartas(anteriores a este concepto).

1 Cuando se juegue con cartas impresas antes de Comander Edition, trata todas las cartas que se refieren a Mechs como si se refirieran a Unidades, excepto las listadas más abajo.

When playing with cards printed before Commander's Edition, treat all cards that refer to Mechs as if they referred to Units except for those listed here.

2 Pilotos

A menos que se diga lo contrario, todas las referencias a mechs cambia a unidades. Para los pilotos, solo la referencia al mechs pilotado no cambia, cualquier otra referencia a Mech se cambia a Unidad.

Unless otherwise noted, none of the references to Mech change to Unit. For Pilots, only references to the piloted Mech do not change - any other reference to Mech changes to Unit.

Cambios Especificos en los Pilotos en los que Mechs pasa a ser Unidad:

Berserker Warrior

La primera referencia cambia a Unidad

First reference changes to Unit

Bjorn Jorgensson

La segunda referencia cambia a Unidad.

Second reference changes to Unit

Elite Mechwarrior (for old sealed deck)(ESTA ES UNA CARTA PROHIBIDA-RETIRADA)

La segunda referencia cambia a Unidad.

Second reference changes to Unit

Fanatical Leader

La primera referencia cambia a Unidad.

First reference changes to Unit

Galen Cox

La segunda referencia cambia a Unidad, la primera y la tercera no.

Second reference changes to Unit, first and third do not.

Headhunter

La segunda referencia cambia a Unidad.

Second reference changes to Unit

Jaime Wolf

La segunda y cuarta referencia cambia a Unidad, la primera y la tercera no. \par }\pard

Second and fourth references change to Unit; first and third do not

Kai, Champion of Solaris

La primera referencia cambia a unidad.

First reference changes to Unit

Kamikaze

La segunda y cuarta referencia cambia a Unidad, la primera y la tercera no.

Second and Fourth references change to Unit, first and third do not.

Lance Commander

La primera referencia cambia a Unidad.

First reference changes to Unit.

Maneuvering Ace

La última referencia cambia a Unidad.

Last reference changes to Unit

Prince Victor Steiner-Davion

La primera referencia cambia a Unidad.

First reference changes to Unit \par

Rhond Snord

La primera referencia cambia a Unidad.

First reference changes to Unit

Vlad of the Wards

La segunda y tercera referencia cambia a Unidad.

Second and third references change to Unit

 

PARA LAS SIGUIENTES CARTAS NO HAY CAMBIOS DE MECHS A UNIDADES

 

Assault Mech Specialists Bribed Pilot Brutal Punch
Defection Earthwerks Limited Elemental Point
Evantha Fetladral Front Loaded Supply Lines Head Shot
Hip Shattered Improvised Weapon Intimidating Paint Job
Khan Natasha Kerensky Mech Rotation Mech Trap
Omni Mech Pod Cache Pryde's Pride Reactor Breach(NOTE! this is an error.

The CE version changes to Units)

Retrieve Lost Mech Sabotage Mech Sibko Allegience
Solaris Contacts Solaris Games Veteran Steal Mech
Vicious Kick Wolfgang Hansen  

 

LOS SIGUIENTES MECHS SUFREN GRANDES CAMBIOS TANTO EN COSTE COMO EN DAÑO DEBIDOS A ERRORES AL DATAR LOS LASERES DE PULSO

 

CARTAS CON ERROR SIN CORREGIR CARTA CORREGIDA
Albatross (ALB-3U) Albatross Revised ALB-3U)
Card Title: Albatross (ALB-3U)
Card Type: 'Mech-Inner Sphere-Marik
Speed: Slow
Cost: 6+2M
Arm/Stru/Att: 3/7/4
Card Text: Overheat 2: +2 attack
Mass: 95 tons
Armaments: AC/10, 2 Lg Lasers, 15 LRMs
Artist: Lee Fields
Rarity: Rare
Card Title: Albatross Revised (ALB-3U)
Card Type: Unit-Mech-Inner Sphere-Marik
Speed: Slow
Cost: 6+3A+3M+3T
Arm/Stru/Att: 3/7/4
Card Text: Missile 1 Overheat 2: +2 attack
Mass: 95 tons
Armaments: AC/10, 2 Lg Lasers, 15 LRMs
Artist: Lee M. Fields
Rarity: Rare
Anvil (ANV-3M) Anvil Revised (ANV-3M)
Card Title: Anvil (ANV-3M)
Card Type: 'Mech-Inner Sphere-Marik
Speed: Moderate
Cost: 4+1A+1M+2T
Arm/Stru/Att: 2/6/3
Card Text: Jump (-1 attack: +1 initiative) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.)
Mass: 60 tons
Armaments: 2 Lg Lasers, 2 Med Lasers
Artist: Sam Wood
Rarity: Uncommon
Card Title: Anvil Revised (ANV-3M)
Card Type: Unit-Mech-Inner Sphere-Marik
Speed: Moderate
Cost: 5 +3A+3T
Arm/Stru/Att: 2/6/4
Card Text: Jump (-1 attack: +1 initiative) ECM (Units in groups including any with ECM each get +1 armor.)
Mass: 60 tons
Armaments: 2 Lg Lasers, 2 Med Lasers
Artist: Sam Wood
Rarity: Uncommon
Atlas AS7-K Atlas Revised (AS7-K)
Card Title: Atlas (AS7-K)
Card Type: 'Mech - Inner Sphere - Kurita
Speed: Slow
Cost: 7+2A+2L+1M
Arm/Stru/Att: 3/11/2
Card Text: Missile 1. Overheat 4: +4 attack. Anti-Missile :Each missile assigned to a 'Mech in a group that includes Atlas deals -1 damage.
Mass: 100 tons
Armaments: Gauss Rifle, 20 LRMs
Artist: Mike Raabe
Rarity: Rare
Card Title: Atlas Revised (AS7-K)
Card Type: Unit - 'Mech - Inner Sphere - Kurita
Speed: Slow
Cost: 8+2L+2M+2T
Arm/Stru/Att: 3/11/3
Card Text: Missile 1. Overheat 4: +3 attack. Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Atlas.) Long-Range 2 (If Atlas is blocked, it may deal up to 2 of its damage to the target.)
Mass: 100 tons
Armaments: Gauss Rifle, 20 LRMs
Artist: Mike Raabe
Rarity: Rare
Awesome AWS-9M Awesome Revised (AWS-9M)
Card Title: Awesome (AWS-9M)
Card Type: Mech - Inner Sphere - Marik
Speed: Slow
Cost: 7+1A
Arm/Stru/Att: 3/10/4
Card Text: Overheat 2: +2 attack
Mass: 80 tons
Armaments: 3 PPCs, 4 SRMs
Artist: Doug Chaffee
Rarity: Common
Card Title: Awesome Revised (AWS-9M)
Card Type: Unit - 'Mech - Inner Sphere - Marik
Speed: Slow
Cost: 8+4A+4M+4T

Arm/Stru/Att: 3/10/5
Card Text: Overheat 2: +2 attack. Long-Range 3 (If Awesome is blocked, it may deal up to 3 of its damage to the target.)
Mass: 80 tons
Armaments: 3 PPCs, 4 SRMs
Artist: Doug Chaffee
Rarity: Common
Berserker (BRZ-A3) Berserker Revised (BRZ-A3)
Card Title: Berserker (BRZ-A3)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 7+3L+3T
Arm/Stru/Att: 4/11/3
Card Text: Overheat 1: +1 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Berserker deals -1 damage.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Berserker deals +2 damage to an engaged 'Mech that is the same speed or slower.
Mass: 100 tons
Armaments: PPC, 2 Lg Lasers, Hatchet
Artist: Ted Naifah
Rarity: Rare
Card Title: Berserker Revised (BRZ-A3)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 9+4A+4T
Arm/Stru/Att: 4/11/4
Card Text: Overheat 1: +1 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Berseker) ECM (Units in groups including any with ECM each get +1 armor.) Hand-to-Hand 2 (Berserker has +2 attack, only usable against Units of the same speed or slower)
Mass: 100 tons
Armaments: PPC, 2 Lg Lasers, Hatchet
Artist: Ted Naifah
Rarity: Rare
Black Hawk C Black Hawk Revised C
Card Title: Black Hawk C (Nova)
Card Type: 'Mech-Clan-Omni
Speed: Moderate
Cost: 3+1A+1M+1T
Arm/Stru/Att: 1/7/3
Card Text: If Black Hawk C attacks and is blocked, it may deal 1 of its damage to its target.
Mass: 50 tons
Armaments: Gauss Rifle, 4 SRMs
Artist: Clint Langley
Rarity: Uncommon
Card Title: Black Hawk C Revised (Nova)
Card Type: 'Unit-Mech-Clan-Omni
Speed: Moderate
Cost: 3+1A+1M+1T
Arm/Stru/Att: 1/7/3
Card Text: Jump (-1 attack: +1 initiative) If Black Hawk C attacks and is blocked, it may deal 1 of its damage to its target.
Mass: 50 tons
Armaments: Gauss Rifle, 4 SRMs
Artist: Clint Langley
Rarity: Uncommon
Caesar CES-3R Caesar Revised CES-3R
Card Title: Caesar (CES-3R)
Card Type: 'Mech-Inner Sphere-Davion-Steiner'
Speed: Slow
Cost: 4+2A+1M
Arm/Stru/Att: 2/6/5
Card Text: If Black Hawk C attacks and is blocked, it may deal 1 of its damage to its target.
Mass: 70 tons
Armaments: Gauss Rifle, PPC, 2 Med Lasers
Artist: Randy Gallegos
Rarity:Common
Card Title: Caesar Revised (CES-3R)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner'
Speed: Slow
Cost: 6
Arm/Stru/Att: 2/6/6
Card Text: Long-Range 2 (If Caesar is blocked, it may deal up to 2 of its damage to the target.)
Mass: 70 tons
Armaments: Gauss Rifle, PPC, 2 Med Lasers
Artist: Randy Gallegos
Rarity:Common
Charger CGR-3K Charger Revised CGR-3K
Card Title: Charger (CGR-3K)
Card Type: 'Mech-Inner Sphere-Kurita
Speed: Moderate
Cost: 4+1A+2P
Arm/Stru/Att: 3/6/2
Card Text: Missile 1
Jump (-1 Attack: +1 initiative)
Mass: 80 tons
Armaments: 20 LRMs, 4 Med Lasers
Artist: Charles Gillespie
Rarity: Rare
Card Title: Charger Revised (CGR-3K)
Card Type: 'Unit-Mech-Inner Sphere-Kurita
Speed: Moderate
Cost: 5+3A+3T
Arm/Stru/Att: 3/6/2
Card Text: Missile 2
Jump (-1 Attack: +1 initiative)
Mass: 80 tons
Armaments: 20 LRMs, 4 Med Lasers
Artist: Charles Gillespie
Rarity: Rare
Clint CLNT-2-3U Clint Revised CLNT-2-3U
Card Title: Clint (CLNT-2-3U)
Card Type:'Mech-Inner Sphere-Liao
Speed: Moderate
Cost: 1+3A
Arm/Stru/Att: 1/3/2
Card Text:ump (-1 attack: +1 initiative) Overheat 2: +1 attack. -1 attack: +1 initiative
Mass: 40 tons
Armaments: PPC, 2 Med Lasers
Artist: Clint Langley
Rarity: Uncommon
Card Title: Clint Revised (CLNT-2-3U)
Card Type:'Unit-Mech-Inner Sphere-Liao
Speed: Moderate
Cost: 1+1A+2T
Arm/Stru/Att: 1/3/2
Card Text: Jump (-1 attack: +1 initiative) Overheat 2: +1 attack. -1 attack: +1 initiative Long-Range 1 (If Clint is blocked, it may deal 1 of its damage to the target.)
Mass: 40 tons
Armaments: PPC, 2 Med Lasers
Artist: Clint Langley
Rarity: Uncommon
  Grand Titan T-IT-N10M
Card Title: Grand Titan (T-IT-N10M)
Card Type: 'Mech-Inner Sphere
Speed: Slow
Cost: 6+2A+2L+2M
Arm/Stru/Att: 3/11/2
Card Text: Missile 1 Overheat 5: +3 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Grand Titan deals -1 damage.)
Mass: 100 tons
Armaments: 2 Lg Lasers, 15 LRMs, 12 SRMs
Artist: Doug Chaffee
Rarity: Common
Card Title: Grand Titan Revised (T-IT-N10M)
Card Type: Unit - 'Mech - Inner Sphere - ComStar
Speed: Slow
Cost: 8+3L +3M+3T
Arm/Stru/Att: 3/11/3
Card Text: Missile 1 Overheat 5: +4 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Grand Titan.)
Mass: 100 tons
Armaments: 2 Lg Lasers, 15 LRMs, 12 SRMs
Artist: Doug Chaffee
Rarity: Common
Hatchetman HCT-5S Hatchetman Revised HCT-5S
Card Title: Hatchetman (HCT-5S)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 2+3A
Arm/Stru/Att: 1/6/2
Card Text: Jump (-1 attack: +1 initiative) Overheat 1: +1 attack. Jump (-1 attack: +1 initiative.) If Hatchetman blocks or is blocked by at least one slow 'Mech, Hatchetman deals +1 damage to one of those slow 'Mechs.
Mass: 45 tons
Armaments: Hatchet, AC/10, 3 Med Lasers
Artist: Charles Gillespie
Rarity: Uncommon
Card Title: Hatchetman Revised (HCT-5S)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 3+3A
Arm/Stru/Att: 1/6/3
Card Text: Jump (-1 attack: +1 initiative) Overheat 1: +1 attack. Jump (-1 attack: +1 initiative.) Hand-to-Hand 1 (Hatchetman has +1 attack, only usable against Units of the same speed or slower.)
Mass: 45 tons
Armaments: Hatchet, AC/10, 3 Med Lasers
Artist: Charles Gillespie
Rarity: Uncommon
Hunchback (HBK-5M) Hunchback Revised (HBK-5M)
Card Title: Hunchback (HBK-5M)
Card Type: 'Mech-Inner Sphere
Speed: Slow
Cost: 2
Arm/Stru/Att: 1/7/2
Card Text: Alpha Strike: +1 attack
Mass: 50 tons
Armaments: AC/20, 2 Med Lasers
Artist: Kevin McCann
Rarity: Common
Card Title: Hunchback Revised (HBK-5M)
Card Type: 'Unit-Mech-Inner Sphere
Speed: Slow
Cost: 2+1L +1M
Arm/Stru/Att: 1/7/3
Card Text: Alpha Strike: +1 attack
Mass: 50 tons
Armaments: AC/20, 2 Med Lasers
Artist: Kevin McCann
Rarity: Common
Imp IMP-3E Imp Revised IMP-3E
Card Title: Imp (IMP-3E)
Card Type: 'Mech-Inner Sphere-Wolf's Dragoons
Speed: Slow
Cost: 7+1L
Arm/Stru/Att: 3/11/3
Card Text: Overheat 4: +3 attack
Alpha Strike: +1 attack
Mass: 100 tons
Armaments: 2 PPCs, 4 Med Lasers, 15 LRMs
Artist: Randy Asplund-Faith
Rarity: Uncommon
Card Title: Imp Revised (IMP-3E)
Card Type: 'Mech-Inner Sphere-Wolf's Dragoons
Speed: Slow
Cost: 9+5L+4M
Arm/Stru/Att: 3/11/3
Card Text: Missile 1 Overheat 4: +4 attack
Long-Range 2 (If Imp is blocked, it may deal up to 2 \par of its damage to the target.)
Mass: 100 tons
Armaments: 2 PPCs, 4 Med Lasers, 15 LRMs
Artist: Randy Asplund-Faith
Rarity: Uncommon
Nightsky NGS-4S Nightsky Revised NGS-4S
Card Title: Nightsky (NGS-4S)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Moderate
Cost: 2
Arm/Stru/Att: 1/7/2
Card Text: Overheat 3: +1 attack Jump (-1 attack: +1 initiative) Nightsky deals +1 damage to a 'Mech that is the same speed or slower.
Mass: 50 tons
Armaments: Lg Laser, 2 Med Laser, Hatchet
Artist: Clifford Upp
Rarity: Uncommon
Card Title: Nightsky Revised(NGS-4S)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Moderate
Cost: 4
Arm/Stru/Att: 1/7/3
Card Text: Jump (-1 attack: +1 initiative) Hand-to-Hand 1 (Nightsky has +1 attack, only usable against Units of the same speed or slower.)
Mass: 50 tons
Armaments: Lg Laser, 2 Med Laser, Hatchet
Artist: Mark Poole
Rarity: Uncommon
Owens OW-1 Owens Revised OW-1
Card Title:Owens (OW-1)
Card Type: 'Mech-Omni-Inner Sphere
Speed: Fast
Cost: 2+2A+1T
Arm/Stru/Att: 0/6/1
Card Text: Jump (-1 attack: +1 initiative). C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.)
Mass: 35 tons
Armaments: 1 Med Laser, 10 LRMs
Artist: Charles Gillespie
Rarity: Common
Card Title:Owens Revised (OW-1)
Card Type: 'Unit-Mech-Omni-Inner Sphere
Speed: Fast
Cost: 2+1A+1T
Arm/Stru/Att: 0/6/1
Card Text: C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.)
Mass: 35 tons
Armaments: 1 Med Laser, 10 LRMs
Artist: Charles Gillespie
Rarity: Uncommon
Owens OW-1D Owens Revised OW-1D
Card Title:Owen (OW-1D)
Card Type: 'Mech-Omni-Inner Sphere-Kurita
Speed: Fast
Cost: 3+2A+2T
Arm/Stru/Att: 0/6/1
Card Text: Jump (-1 attack: +1 initiative). C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one 'Mech with NARC.)
Mass: 35 tons
Armaments: 4 SRMs
Artist: Charles Gillespie
Rarity: Rare
Card Title:Owens Revised (OW-1D)
Card Type: 'Unit-Mech-Omni-Inner Sphere-Kurita
Speed: Fast
Cost: 3+1A+1T
Arm/Stru/Att: 0/6/1
Card Text: C3 (Each 'Mech with C3 in a group that includes at least one other 'Mech with C3 gets +2 attack.) NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.)
Mass: 35 tons
Armaments: 4 SRMs
Artist: Charles Gillespie
Rarity: Rare
Penetrator PTR-4D Penetrator Revised PTR-4D
Card Title: Penetrator (PTR-4D)
Card Type: 'Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 4+3A+2M
Arm/Stru/Att: 2/8/3
Card Text: Overheat 4: +2 attack Jump (-1 attack: +1 initiative) Anti-Missile (Each missile assigned to a 'Mech in a group that includes Penetrator deals -1 damage.)
Mass: 75 tons
Armaments: 2 Lg Lasers, 6 Med Lasers
Artist: Dermot Power
Rarity: Uncommon
Card Title: Penetrator Revised (PTR-4D)
Card Type: 'Unit-Mech-Inner Sphere-Davion-Steiner
Speed: Slow
Cost: 5+2A+2M+2T
Arm/Stru/Att: 2/8/4
Card Text: Overheat 6: +3 attack Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Penetrator.)
Mass: 75 tons
Armaments: 2 Lg Lasers, 6 Med Lasers
Artist: Dermot Power
Rarity: Uncommon
Spider SDR-7M Spider Revised SDR-7M
Card Title: Spider (SDR-7M)
Card Type: 'Mech-Inner Sphere
Speed: Fast
Cost: 1+1M+1L
Arm/Stru/Att: 0/3/1
Card Text: Jump (-1 Attack: +1 initiative)
You may deploy Spider reveled to make an additional deployment this turn.
Mass: 30 tons
Armaments: 2 Med Lasers
Artist: Sam Wood
Rarity: Common
Card Title: Spider Revised (SDR-7M)
Card Type: 'Unit-Mech-Inner Sphere
Speed: Fast
Cost: 2+1L
Arm/Stru/Att: 0/3/2
Card Text: Jump (-1 Attack: +1 initiative)
You may deploy Spider reveled to make an additional deployment this turn.
Mass: 30 tons
Armaments: 2 Med Lasers
Artist: Sam Wood
Rarity: Common
Tempest TMP-3M Tempest Revised TMP-3M
Card Title: Tempest (TMP-3M)
Card Type: 'Mech- Inner Sphere-Marik
Speed: Slow
Cost: 6
Arm/Stru/Att: 2/8/5
Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative)
Mass: 65 tons
Armaments: Gauss Rifle, Lg Laser
Artist: Chippy
Rarity: Common
Card Title: Tempest Revised (TMP-3M)
Card Type: 'Unit-Mech- Inner Sphere-Marik
Speed: Slow
Cost: 7
Arm/Stru/Att: 2/8/6
Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Long-Range 1 (If Tempest is blocked, it may deal 1 of its damage to the target.)
Mass: 65 tons
Armaments: Gauss Rifle, Lg Laser
Artist: Chippy
Rarity: Common
Thor B Thor B Revised
Card Title: Thor B (Summoner)
Card Type: Unit-'Mech- Omni-Clan-Jade Falcon
Speed: Moderate
Cost: 12+1T+1L
Arm/Stru/Att: 2/6/3
Card Text: Missile 2. Jump-1 attack: +1 initiative. Anti-Missile (Each missile assigned to a 'Mech in a group that includes Thor B deals -1 damage.)NARC (You may subtract 1 from each of your missile rolls if the missiles are assigned by a 'Mech in a group that includes at least one NARC 'Mech.)
Mass: 70 tons
Armaments: 40 LRMs, 8 SRMs
Artist: Ted Naifeh
Rarity: Rare
Card Title: Thor B Revised (Summoner)
Card Type: Unit-'Mech- Omni-Clan-Jade Falcon
Speed: Moderate
Cost: 7+3M+3T
Arm/Stru/Att: 2/6/3
Card Text: Missile 2. Jump (-1 attack: +1 initiative).Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Thor B.) NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.)
Mass: 70 tons
Armaments: 40 LRMs, 8 SRMs
Artist: Ted Naifeh
Rarity: Rare
Venom SDR-9K Venom Revised SDR-9K
Card Title: Venom (SDR-9K)
Card Type: 'Mech- Inner Sphere-Kurita
Speed: Fast
Cost: 1+1A+1M
Arm/Stru/Att: 0/3/1
Card Text: Overheat 1: +1 attack. Jump (-1 attack: +1 initiative) If Venom is fully constructed when you reveal it, you may immediately place it in your Patrol region.
Mass: 35 tons
Armaments: 4 Med Lasers
Artist: Andrew Hepworth
Rarity: Uncommon
Card Title: Venom Revised (SDR-9K)
Card Type: 'Unit-Mech- Inner Sphere-Kurita
Speed: Fast
Cost: 2+2A+2T
Arm/Stru/Att: 0/3/2
Card Text: Overheat 1: +1 attack. Jump (-1 attack: +1 initiative) If Venom is fully constructed when you reveal it, you may immediately place it in your Patrol region.
Mass: 35 tons
Armaments: 4 Med Lasers
Artist: Andrew Hepworth
Rarity: Uncommon
Vindicator VND-3L Vindicator Revised VND-3L
Card Title: Vindicator (VND-3L)
Card Type: 'Mech-Inner Sphere-Liao
Speed: Slow
Cost: 1+2A
Arm/Stru/Att: 1/6/2
Card Text: Jump (-1 Attack: +1 initiative)
Mass: 45 tons
Armaments: PPC, Med Laser
Artist: Matthew Wilson
Rarity: Uncommon
Card Title: Vindicator Revised (VND-3L)
Card Type: 'Unit-Mech-Inner Sphere-Liao
Speed: Slow
Cost: 2
Arm/Stru/Att: 1/6/3
Card Text: Jump (-1 Attack: +1 initiative) Long-Range 1 (If Vindicator is blocked, it may deal 1 of its damage to the target.)
Mass: 45 tons
Armaments: PPC, Med Laser
Artist: Matthew Wilson
Rarity: Uncommon

 

CAMBIOS FUNCIONALES EN LAS CARTAS ( SE JUEGA CON LOS CAMBIOS)

 

Aerospace Fighter Mission Communications Failure Difficult Terrain
First Circuit Summons Heroic Sacrifice Inside Job
Pryde's Pride Sacrifice for the Dragon Single Combat
Strafing Run Sun-Tzu Liao Teachings of the Unfinished Book
Disguised Coordinates (Y ESTA SE HALLA EN EL GRUPO DE LAS PROHIBIDAS-RETIRADAS)

 

MECHS QUE HAN SUFRIDO ALTERACION EN SU AFILIACION

PASAN A SER DE COMSTAR

Black Knight Crockett 5003-1 Exterminator-4D
Grand Titan Grim Reaper Hermes 1S
Highlander HGN 732 Hussar Kintaro KTO-19
Lancelot Mongoose Thorn
Wyvern    

PASAN A SER DE COMSTAR-KURITA

Katana Kintaro KTO-20

PASA A SER DE COMSTAR-MARIK

Guillotine-5M

 

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