CRUSADE
Crusade ™ Spoiler List
Wizards of the Coast, Inc.
Released: November 2nd, 1998
107 Cartas en Total (35 Comunes, 36 Infrecuentes, 36 Raras)
Key: {R} - Resource
{T} - Tap
Note: n/a significa "no aplicable"
Card Title: Annihilator (ANH-1A)
Card Type: Unit - 'Mech - Inner Sphere
Speed: Slow
Cost: 6+4M+4L
Arm/Str/Att: 3/7/6
Card Text: Alpha Strike: +2 attack. Annihilator cannot
block unless guarding.
Mass: 100 tons
Main Armament: 4 Med Lasers, 4 AC/10s
Flavor Text: No one, except perhaps
ComStar, knows exactly where the Annihilator comes from, or how
Wolf's Dragoons kept so many for so long.
Rarity: Uncommon
Card Title: Arc-Royal Defense
Cordon
Card Type: Command - Alliance
Cost: 0
Arm/Str/Att: n/a
Card Text: A deck may contain only one Alliance card.
Begin the game with this card activated.
Alliances are not sites and cannot be scrapped.
If Arc-Royal Defense Cordon is in your deck, every Wolf card or
unaffiliated Clan card in your deck gains the Inner Sphere
alignment and the Steiner affiliation.
Your non-Support cards cost 0+2P more to activate.
Flavor Text: n/a
Rarity: Rare
Card Title: Aris Sung
Card Text: Command - Pilot - Unique - Inner Sphere - Liao
Cost: 4+3T
Arm/Str/Att: -/-/ +2
Card Text: +2 initiative, +2 attack Count the number of
Units in the group that includes 'Mech piloted by Aris Sung.
Prevent up to that much damage to one of those Units.
Use this ability only during a mission.
Flavor Text:
"Without the Warrior Houses, the Capellan State would collapse as the eagle falls without her wings."
Commander Aris Sung, House Hiritsu, 3059
Rarity: Rare
Card Title: Avatar (AV1-OB)
Card Type: Unit - 'Mech - Omni - Inner Sphere - Kurita
Speed: Slow
Cost: 5+1A+1T
Arm/Str/Att: 2/8/0
Card Text: Missile 4
Mass: 70 tons
Main Armament: 50 LRMs
Flavor Text: Because of the Avatar's twin fixed lasers,
this configuration is the closest it can come to being a missile
boat in the classic sense.
Rarity: Uncommon
Card Title: Backing of the Grand
Council
Card Type: Command - Resource - Clan
Cost: 1
Arm/Str/Att: 3/2/-
Card Text: {T}: {R}
Munitions (Your missile die rolls do 3 damage on a roll of 3.)
M P
Flavor Text: The Clans find it difficult to refuse
anything to a warrior who has earned the backing of the Grand
Council of Khans.
Rarity: Common
Card Title: Battle Attrition
Card Type: Command
Cost: 0+2T
Arm/Str/Att: 4/2/-
Card Text: Your opponents cannot repair their Units,
cannot use their Units' Alpha Strike options, and must deplete
their Units in order to use their Missile options.
During his or her Repair/Reload phase, an opponent may pay
{R}{R}{R} to ignore this card's effects for that turn.
Flavor Text:
"If we keep hitting them hard and fast they'll never get a chance to repair or regroup."
Hauptmann Caradoc "Doc" Trevena, Coventry, 3058
Rarity: Rare
Card Title: Battle Cobra A
Card Type: Unit - 'Mech - Omni - Clan - Steel Viper
Speed: Moderate
Cost: 5+5A+5T
Arm/Str/Att: 1/5/5
Card Text: Overheat 2: +2 attack
Mass: 40 tons
Main Armament: 4 Med Lasers
Flavor Text: This Battle Cobra's weapons array sacrifices
range for the close-in devastation of medium pulse lasers.
Rarity: Common
Card Title: Battle Cobra B
Card Type: Unit - 'Mech - Omni - Clan - Steel Viper
Speed: Moderate
Cost: 3+3A+3T
Arm/Str/Att: 1/5/3
Card Text: Overheat 3: +2 attack. Long-Range 2 (If Battle
Cobra B is blocked, it may deal up to 2 of its damage to the
target.)
Mass: 40 tons
Main Armament: 2 PPCs
Flavor Text: Like its namesake, this Cobra can strike its
prey from afar.
Rarity: Uncommon
Card Title: Battle Cobra Prime
Card Type: Unit - 'Mech - Omni - Clan
Speed: Moderate
Cost: 4+3A+2T
Arm/Str/Att: 1/5/4
Card Text: Overheat 1: +1 attack. Long-Range 1 (If Battle
Cobra Prime is blocked, it may deal 1 of its damage to the
target.)
Mass: 40 tons
Main Armament: 2Lg Lasers
Flavor Text: The Battle Cobra's small size prompted the
Steel Vipers to abandon ammunition-based weapons.
Rarity: Common
Card Title: Black Hawk-KU
(BHKU-O)
Card Type: Unit - 'Mech - Omni - Inner Sphere
Speed: Moderate
Cost: 7+3A+3M+3T
Arm/Str/Att: 2/8/4
Card Text: Overheat 3: +3 attack. Jump (-1 attack: +1
initiative)
Mass: 60 tons
Main Armament: 10 Med Lasers
Flavor Text: Captured Clan Black Hawks gave Kurita
designers the knowledge to reproduce Omni technology.
Rarity: Common
Card Title: Black Hawk-KU
(BHKU-OC)
Card Type: Unit - 'Mech - Omni - Inner Sphere - Kurita -
Steiner
Speed: Moderate
Cost: 4+2A+1M+1T
Arm/Str/Att: 2/8/3
Card Text: Jump (-1 attack: +1 initiative). Long-Range 1
(If Black Hawk-KU is blocked, it may deal 1 of its damage to the
target.)
Mass: 60 tons
Main Armament: Gauss Rifle, Med Laser
Flavor Text: The Gauss rifle mounted in this Black Hawk's
left arm allows a greater firing arc.
Rarity: Uncommon
Card Title: Black Lanner D
Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon
Speed: Fast
Cost: 7+3A+3M+3T
Arm/Str/Att: 1/7/6
Card Text: AP (Black Lanner D deals +1 damage to any
target other than a Unit.)
Mass: 55 tons
Main Armament: 2 Med Lasers, 12 SRMs
Flavor Text: Bristling with short-range and anti-personnel
weaponry, this configuration is used in battlefields expected to
be crawling with infantry.
Rarity: Rare
Card Title: Black Watch (BKW-7R)
Card Type: Unit - 'Mech - Inner Sphere
Cost: 7+3A+3M+3T
Speed: Slow
Arm/Str/Att: 3/9/5
Card Text: Alpha Strike: +1 attack. Jump (-1 attack: +1
initiative).
C3 (Each Unit with C3 in a group that includes at least one other
Unit with C3 gets +2 attack.)
Mass: 85 tons
Main Armament: Lt Gauss Rifle, 40 MRMs, AC/10
Flavor Text: n/a
Rarity: Uncommon
Card Title: Blackjack (BJ2-OA)
Card Type: Unit - 'Mech - Omni - Inner Sphere
Speed: Slow
Cost: 2+2A+2M
Arm/Str/Att: 1/7/1
Card Text: Missile 2. Jump (-1 attack: +1 initiative)
Mass: 50 tons
Main Armament: 40 LRMs
Flavor Text: This configuration of the Blackjack OmniMech
is rolled out when fire support is needed.
Rarity: Common
Card Title: Blackjack (BJ-3)
Card Type: Unit - 'Mech - Inner Sphere - Davion - St. Ives
Speed: Slow
Cost: 3+3A
Arm/Str/Att: 1/6/3
Card Text: Overheat 3: +2 attack. Jump (-1 attack: +1
initiative)
Mass: 45 tons
Main Armament: 2 PPCs, 4 Med Lasers
Flavor Text: Duchess Candace Liao ordered this
recommission of the original Blackjack, then gave several to
House Davion as a peace offering.
Rarity: Common
Card Title: Blaze of Glory
Card Type: Mission
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only when a Unit you control is the
target. Double all damage dealt by that Unit.
Flavor Text:
Seeing no escape, Judith Faber opened all her weapons ports. At least she'd take the SOBs with her.
Excerpt from Warriors Collected, 3059
Rarity: Uncommon
Card Title: Breaking the Envelope
Card Type: Mission
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only during battle.
Choose one of your Units. Whenever you use one of that Unit's
Overheat options, double the option's damage and attack bonus.
Flavor Text:
"Glory removes all pain. A glorious death is the stairway to the Remembrance."
Khan Perigard Zalman, Clan Steel Viper, 3059
Rarity: Rare
Card Title: Cataphract (CTF-1X)
Card Type: Unit - 'Mech - Inner Sphere - Liao
Speed: Slow
Cost: 3+1A+1T
Arm/Str/Att: 2/6/3
Card Text: Overheat 1: +1 attack. Alpha Strike: +1 attack
Mass: 70 tons
Main Armament: PPC, 4 Med Lasers, AC/10
Flavor Text: Intended to be the mainstay of elite Capellan
regiments, the Cataphract was House Liao's first success at
designing a heavy BattleMech.
Rarity: Common
Card Title: Cerberus (MR-5M)
Card Type: Unit - 'Mech - Inner Sphere - Marik
Speed: Slow
Cost: 8+4M+4L
Arm/Str/Att: 3/10/5
Card Text: Overheat 4: +3 attack. Anti-Missile (Prevent 1
damage from each missile fired at a Unit in a group that includes
Cerberus.)
Long-Range 2 (If Cerberus is blocked, it may deal up to 2 of its
damage to the target.)
Mass: 95 tons
Main Armament: Gauss Rifle, PPC, 6 Med Lasers
Rarity: Rare
Card Title: Cestus (CTS-6Y)
Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner
Speed: Slow
Cost: 7+3M
Arm/Str/Att: 2/9/6
Card Text: Jump (-1 attack: +1 initiative). Long-Range 1
(If Cestus is blocked, it may deal 1 of its damage to the
target.)
Mass: 65 tons
Main Armament: Gauss Rifle, 2 Lg Lasers, 2 Med Lasers
Flavor Text: Problems with overheating led the Cestus's
designers to replace its PPCs with a Gauss rifle.
Rarity: Uncommon
Card Title: Champion (CHP-2N)
Card Type: Unit - 'Mech - Inner Sphere - ComStar
Speed: Moderate
Cost: 3+2A+2T
Arm/Str/Att: 2/4/2
Card Text: Overheat 1: +2 attack
Mass: 60 tons
Main Armament: 2 Med Lasers, 6 SRMs, AC/10
Flavor Text: With a third of its mass devoted to a Vlar
300 fusion engine, the Champion is under-armored and outgunned
compared to other members of its weight class.
Rarity: Common
Card Title: Charger (CGR-1A5)
Card Type: Unit - 'Mech - Inner Sphere - Liao
Speed: Slow
Cost: 5
Arm/Str/Att: 3/9/3
Card Text: Alpha Strike: +2 attack
Mass: 80 tons
Main Armament: 12 SRMs, AC/20
Flavor Text: The Charger CGR-1A5 is a much more viable
design than many that came before it. It retreats usually because
it's out of ammunition, rather than in danger of being destroyed.
Rarity: Common
Card Title: Charger (CGR-1L)
Card Type: Unit - 'Mech - Inner Sphere - Liao
Speed: Moderate
Cost: 0+3P
Arm/Str/Att: 1/3/1
Card Text: Overheat 1: +1 attack. You may deploy Charger
revealed to make an additional deployment this turn.
Mass: 80 tons
Main Armament: Lg Laser, 2 Med Lasers
Flavor Text: After the disaster on Chara, House Liao tried
to salvage its Chargers with this conversion.
Rarity: Uncommon
Card Title: Close Formation
Card Type: Mission
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only if you lost initiative. Each of your
Units gets +1 attack and +1 armor.
Flavor Text: The sight of a pack of Atlases shatters enemy
morale.
Rarity: Common
Card Title: Conquer
Card Type: Mission
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only when attacking a Unit or Command card
and only if you lost initiative.
If the target would be scrapped later this mission, instead tap
it, remove all damage counters from it, and gain control of it.
Flavor Text:
"The only thing better than scrapping an enemy 'Mech is capturing it."
Star Commander Joanna, 3058
Rarity: Rare
Card Title: Coup de Grāce
Card Type: Mission - Clan - Steel Viper
Cost: n/a
Arm/Str/Att: n/a
Card Text: Choose an opposing Unit. Double the number of
damage counters put on that Unit when resolving damage.
Flavor Text: The Clan approach is simple and ruthless: Do
not waste time or resources repairing severe damage.
Rarity: Uncommon
Card Title: Crossbow A
Card Type: Unit - 'Mech - Omni - Clan - Steel Viper
Speed: Moderate
Cost: 8+4T
Arm/Str/Att: 2/8/7
Card Text: n/a
Mass: 65 tons
Main Armament: 2 Med Lasers, 10 LRMs, 12 SRMs
Flavor Text: While certain OmniMechs are traditionally
equipped only with arm-mounted weapons, the Crossbow and Battle
Cobra cannot mount weapons anywhere else.
Rarity: Common
Card Title: Crossbow B
Card Type: Unit - 'Mech - Omni - Clan - Steel Viper
Speed: Moderate
Cost: 7+3T
Arm/Str/Att: 2/8/6
Mass: 65 tons
Main Armament: 24 SRMs
Flavor Text: This configuration, used for shorter-range
fighting, exchanges LRM racks for SRMs.
Rarity: Common
Card Title: Cyclops (CP-11-C)
Card Type: Unit - 'Mech - Inner Sphere
Speed: Slow
Cost: 5+2A+2T
Arm/Str/Att: 3/6/4
Card Text: C3 (Each Unit with C3 in a group that includes
at least one other Unit with C3 gets +2 attack.).
Long-Range 1 (If Cyclops is blocked, it may deal 1 of its damage
to the target.)
Mass: 90 tons
Main Armament: Gauss Rifle, 2 Med Lasers, 4 SRMs
Flavor Text: n/a
Rarity: Uncommon
Card Title: DEST Commando
Sabotage
Card Type: Command - Inner Sphere - Kurita
Cost: 4+4P
Arm/Str/Att: n/a
Card Text: Scrap this card when it is revealed. Do 2
structure damage to each opposing Unit.
Flavor Text:
"The Draconis Elite Strike Team are perhaps the finest-trained units in the entire Combine. There is no form of close-range combat these warriors can't use to disable a foe in less than a second."
Faith Chalmers, DEST Captain, 3059
Rarity: Uncommon
Card Title: Enfield (END-6Q)
Card Type: Unit - 'Mech - Inner Sphere - Davion
Speed: Moderate
Cost: 4+2A+1M+1T
Arm/Str/Att: 1/7/4
Card Text: Alpha Strike: +1 attack
Mass: 50 tons
Main Armament: Lg Laser, 2 Med Lasers, AC/10
Flavor Text: Though House Davion possessed the Enfield's
blueprints for centuries, they didn't have the systems available
to build it until Star League technology was restored to the
Inner Sphere.
Rarity: Common
Card Title: Entrenched Holdings
Card Type: Command - Enhancement - Terrain
Cost: 1
Arm/Str/Att: n/a
Card Text: When you activate this card, put it in one of
your regions and scrap all other Terrain cards in that region.If
this card is in your Command Post, Units guarding any site in
your Command Post are also considered to be guarding each of your
Support cards there.
Flavor Text:
"You've dug us in deep enough that Kerensky himself couldn't get past our guard. Well done, Captain."
Colonel Charles Safyr, 3058
Rarity: Uncommon
Card Title: Entropy-Based Warfare
Card Type: Command - Inner Sphere
Cost: 3+4P+4T
Arm/Str/Att: 0/3/2
Card Text: Each opposing Unit under construction costs 1
more to activate.
Flavor Text:
"If you can't hit the 'Mechs, hit the factories. If you can't hit the factories, hit their supplies before they get to the factories!"
Command Sergeant Anthony Sykes Perry, 3058
Rarity: Common
Card Title: Exterminator (EXT-4A)
Card Type: Unit - 'Mech - Inner Sphere - ComStar
Speed: Moderate
Cost: 3+2M
Arm/Str/Att: 1/7/2
Card Text: Overheat 1: +1 attack. Jump (-1 attack: +1
initiative)
Mass: 65 tons
Main Armament: 4 Med Lasers, 10 LRMs
Flavor Text: Though the original Exterminator's technology
is lost, the EXT-4A is still ideally suited for raids against
high-profile targets.
Rarity: Common
Card Title: Falsified Maps
Card Type: Mission
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only when being attacked.
Search your Stockpile for any Terrain card and put it into play,
activated, in the region containing the target. Shuffle your
Stockpile afterwards.
Flavor Text:
"That river wasn't there last time...."
Private Rocky Zeller, 3057
Rarity: Rare
Card Title: Fast Deployment
Card Type: Command
Cost: 2+3L
Arm/Str/Att: 4/1/2
Card Text: Scrap this card when it is revealed.
You may make up to three additional deployments this turn.
Flavor Text:
"I don't care if you're bringing me Kai Allard-Liao, Morgan Kell, and Rhonda Snord in that deployment! If those troops ain't here, they're worse than the rawest recruits!"
Colonel Raldin Lwai, 189th Light Horse Regiment, 3058
Rarity: Common
Card Title: Fire Falcon B
Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon
Speed: Fast
Cost: 3+2A
Arm/Str/Att: 0/4/3
Card Text: Overheat 1: +1 attack
Mass: 25 tons
Main Armament: 2 Lg Lasers
Flavor Text: Twin extended-range lasers and a targeting
computer make this fast 'Mech ideally suited to holding actions,
a "dishonorable" duty usually left to MechWarriors who
have fallen out of favor in their units.
Rarity: Common
Card Title: Fire Falcon D
Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon
Speed: Fast
Cost: 2+1T
Arm/Str/Att: 0/4/2
Card Text: NARC (Units in groups including any with NARC
may subtract 1 from the die roll of each missile they fire.)
Mass: 25 tons
Main Armament: Med Laser, 8 SRMs
Flavor Text: Because of the Jade Falcons' insistence on
one-on-one combat, this fire-support configuration is unlikely to
appear in front-line units.
Rarity: Uncommon
Card Title: Fire From Partial
Cover
Card Type: Mission
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only if you lost initiative. Prevent up to
2 damage to each of your Units.
Flavors Text:
"You can call it a foxhole. I prefer to think of it as a Wolf's den."
MechWarrior Hans Killian, Clan Wolf, 3057
Rarity: Common
Card Title: Firestarter (FS9-OF)
Card Type: Unit - 'Mech - Omni - Inner Sphere - Marik
Speed: Moderate
Cost: 3+2A
Arm/Str/Att: 1/6/3
Card Text: Overheat 3: +1 attack .Jump (-1 attack: +1
initiative)
Mass: 45 tons
Main Armament: 2 Lg Lasers, 4 Med Lasers
Flavor Text: The Free Worlds League Military's
configuration of the Firestarter showcases the League's new laser
weapons.
Rarity: Common
Card Title: Force of Will
Card Type: Mission
Cost: n/a
Arm/Str/Att: n/a
Card Text: One of your piloted 'Mechs gets +4 attack, and
you may prevent 1 damage to that 'Mech.
Flavor Text:
Laser-bright your eyes, Heartbeat stronger than your foe's, You will conquer all.
Kurita battle haiku
Rarity: Rare
Card Title: Fury
Card Type: Command Vehicle - Unit - Vehicle - Inner Sphere
Speed: Slow
Cost: 3+1M
Arm/Str/Att: 3/9/2
Card Text: Vehicle (If Fury is damaged, roll a die. On a 5
or 6, scrap it.)
Long-Range 1 (If Fury is blocked, it may deal 1 of its damage to
the target.)
Mass: 80 tons
Main Armament: Gauss Rifle
Flavor Text: This tank's as implacable and unstoppable as
the Furies of myth and legend, meting out madness and death to
those who step in its path.
Rarity: Common
Card Title: Goshawk (Vapor Eagle)
Card Type: Unit - 'Mech - Clan - Steel Viper
Speed: Moderate
Cost: 8+2A+2M+2T
Arm/Str/Att: 1/8/7
Card Text: Overheat 1: +1 attack. Jump (-1 attack: +1
initiative)
Mass: 55 tons
Main Armament: Lg Laser, 3 Med Lasers, 4 SRMs
Flavor Text: Its unusual design and bizarre weapons
configurations make the Goshawk's true purpose a mystery to Inner
Sphere analysts
Rarity: Rare
Card Title: Grand Crusader
(GRN-D-01)
Card Type: Unit - 'Mech - Inner Sphere - ComStar
Speed: Slow
Cost: 7+3A+3M+3T
Arm/Str/Att: 3/9/0
Card Text: Missile 3. Overheat 5: +4 attack. Anti-Missile
(Prevent 1 damage from each missile fired at a Unit in a group
that includes Grand Crusader.
Mass: 80 tons
Main Armament: 2 Lg Lasers, 2 Med Lasers, 40 LRMs
Flavor Text: n/a
Rarity: Rare
Card Title: Grendel B
Card Type: Unit - 'Mech - Omni - Clan - Smoke Jaguar
Speed: Fast
Cost: 6+2M
Arm/Str/Att: 1/6/5
Card Text: Jump (-1 attack: +1 initiative)
Mass: 45 tons
Main Armament: 3 Med Lasers, AC/5
Flavor Text: The Grendel was among the first units to
engage ComStar on Tukayyid. Only lack of support prevented them
from doing extensive damage to the Com Guards' lines.
Rarity: Uncommon
Card Title: Grendel C
Card Type: Unit - 'Mech - Omni - Clan - Smoke Jaguar
Speed: Fast
Cost: 3+1A+1M+1T
Arm/Str/Att: 1/6/2
Card Text: Alpha Strike: +1 attack. Jump (-1 attack: +1
initiative).
Anti-Missile (Prevent 1 damage from each missile fired at a Unit
in a group that includes Grendel C.)
Mass: 45 tons
Main Armament: Med Laser, AC/10
Flavor Text: n/a
Rarity: Common
Card Title: Hankyu C
Card Type: Unit - 'Mech - Omni - Clan
Speed: Fast
Cost: 4+3A+2T
Arm/Str/Att: 0/4/4
Card Text: Overheat 3: +2 attack. Jump (-1 attack: +1
initiative)
Mass: 30 tons
Main Armament: 6 Med Lasers
Flavor Text: Alternate configuration C modifies the Hankyu
for extended scouting missions.
Rarity: Uncommon
Card Title: Hankyu Prime
Card Type: Unit - 'Mech - Omni - Clan
Speed: Fast
Cost: 3+3A+3T
Arm/Str/Att: 0/4/3
Card Text: Jump (-1 attack: +1 initiative). ECM (Units in
groups including any with ECM each get +1 armor.)
Mass: 30 tons
Main Armament: 2 Med Lasers, 10 LRMs
Flavor Text: Inner Sphere pilots quickly learned to
recognize the Hankyu's boxy shoulder pods.
Rarity: Common
Card Title: Hasty Alliance
Card Type: Command - Inner Sphere
Cost: 2+4P
Arm/Str/Att: n/a
Card Text: Scrap this card when it is revealed.
Activate this card only if you have any Unique Command cards in
play.
Search your Stockpile for any Unique Command card and put it into
your Command Post, activated, at no cost. Shuffle your Stockpile
afterwards.
Flavor Text:
"As my fiance, Morgan Kell is a head of state and need not leave this conference!"
Duchess Candace Liao, Whitting Conference, 3058
Rarity: Rare
Card Title: Heat of Battle
Card Type: Command
Cost: 2+4T
Arm/Str/Att: 3/2/-
Card Text: Your attacking groups of two or more Units can
be blocked only by groups of two or more Units.
Flavor Text:
How can I breathe?
In the smoke
In the screams
How can I breathe
In the heat of battle?
Anonymous, from Battlefield Poetry, 3059
Rarity: Common
Card Title: Heat Sink Destruction
Card Type: Command - Enhancement
Cost: 0+2T
Arm/Str/Att: n/a
Card Text: When you activate this card, play it on any
opposing Unit with at least one damage counter. Tap that Unit.
Unit enhanced by this card gets -X attack and gains
"Overheat X: +X attack," where X is equal to the Unit's
base attack.
You may deploy this card revealed to make an additional
deployment this turn.
Flavor Text:
"I can turn up the heat on any 'Mech with a single shot. Just stand back and watch me work."
Shu-jin Isis Polaris, 3058
Rarity: Uncommon
Card Title: Hollander (BZK-F3)
Card Type: Unit - 'Mech - Inner Sphere - Steiner
Speed: Moderate
Cost: 1+1L
Arm/Str/Att: 0/4/2
Card Text: Long-Range 1 (If Hollander is blocked, it may
deal 1 of its damage to the target.)
You may deploy Hollander revealed to make an additional
deployment this turn.
Mass: 35 tons
Main Armament: Gauss Rifle
Rarity: Uncommon
Card Title: Huron Warrior
(HUR-W0-R4M)
Card Type: Unit - 'Mech - Inner Sphere - Marik
Speed: Moderate
Cost: 4+2A+2T
Arm/Str/Att: 1/8/3
Card Text: Overheat 1: +1 attack. Long-Range 1 (If Huron
Warrior is blocked, it may deal 1 of its damage to the target.)
Mass: 50 tons
Main Armament: Lg Laser, Gauss Rifle
Flavor Text: House Marik's Huron Warrior variant adds
armor to the legs to defend against Clan Elementals.
Rarity: Common
Card Title: Icy Terrain
Card Type: Command - Enhancement - Terrain
Cost: 1
Arm/Str/Att: n/a
Card Text: When you activate this card, put it in one of
your regions and scrap all other Terrain cards in that region.
Deal 2 damage to each Unit that uses or used Jump. Use this
ability only during a mission whose target is in the region
enhanced by this card.
Flavor Text: The battlefield was a jagged nightmare of
'Mech parts frozen in a sheet of ice.
Rarity: Common
Card Title: Improved Construction
Facilities
Card Type: Command - Resource
Cost: 4
Arm/Str/Att: 3/3/-
Card Text: {T}: {R}{R}{R}
Logistics (At the end of your turn, you may restock one card from
your hand.)
Flavor Text:
"The Jade Falcons will have the best construction facilities in all the Clans. Or I shall have your head."
Khan Marthe Pryde, Clan Jade Falcon, 3057
Rarity: Common
Card Title: Indiscriminate
Terrorism
Card Type: Command - Inner Sphere
Cost: 3+5P
Arm/Str/Att: 3/1/-
Card Text: {T}: Do 5 damage to each Stockpile. Use this
ability only during your Missions phase, but not during a
mission.
Flavor Text: The true purpose of terrorism is to call
attention, not to one's cause, but to itself.
Rarity: Rare
Card Title: Intimidation Tactics
Card Type: Mission - Inner Sphere
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only during battle and only if you lost
initiative. Each opposing Unit gets -1 attack.
Flavor Text:
"The mercs had 'I May Die, But I'm Taking You With Me' painted on all their 'Mechs!"
MechWarrior Locke Ferrar, 3058
Rarity: Uncommon
Card Title: Isolated Forces
Card Type: Command
Cost: 5+7T
Arm/Str/Att: 5/1/-
Card Text: When you activate this card, do 5 damage to
your Stockpile.
Opposing Units do not untap during the Untap phases.
During each opponent's Repair/Reload phase, that opponent may
spend any amount of {R} to untap that many of his or her Units.
Flavor Text:
"What good are your enemies' best 'Mechs if they aren't in the battle?"
Kommandant Luther Rohorson, Coventry Military Academy lecture on tactics, 3058
Rarity: Rare
Card Title: It's a Trap!
Card Type: Command - Subterfuge
Cost: 3+5P
Arm/Str/Att: n/a
Card Text: Scrap this card when it is revealed.
Activate this card only during your Missions phase, but not
during a mission.
Choose any opponent. For every 2 counters above the cost of this
card, choose one of his or her Units. Those Units attack any
legal target of your choice as a single mission.
Flavor Text:
"Follow me! They're right in he--Uh oh."
Last words of MechWarrior Gavin Darcy, 3058
Rarity: Uncommon
Card Title: Judith Faber
Card Type: Command - Unique - Inner Sphere - ComStar
Cost: 1+3P
Arm/Str/Att: 4/2
Card Text: Each player who controls any Clan cards plays
with the top card of his or her Stockpile face up and shows each
card he or she draws to all opponents.
Flavor Text:
"Sometimes Judith goes so far undercover, even she doesn't realize she's one of our agents."
Sharilar Mori, Primus of ComStar, 3058
Rarity: Rare
Card Title: Khan Vlad Ward
Card Type: Command - Unique - Clan - Wolf
Cost: 2+3P
Arm/Str/Att: 4/2/1
Card Text: Counts as Vlad of the Wards while in play.
{T}: Choose any opposing Unit. If that Unit does not attack
during your opponent's next turn, scrap it. Use this ability only
during your Deploy phase.
Flavor Text:
"We Clans talk much of honor. Nothing is more precious to a Clan warrior than his honor. How do I define honor? Success."
Khan Vlad Ward, Clan Wolf, 3058
Khan, Clan Wolf
Rarity: Rare
Card Title: Knights of the Inner
Sphere
Card Type: Command - Unique - Inner Sphere - Marik
Cost: 2+3T+3P
Arm/Str/Att: 5/2/-
Card Text: Whenever an opposing Unit is scrapped from
play, if Knights of the Inner Sphere is untapped, you may allow
that opponent to restock that Unit after scrapping it. If you do
so, put a chivalry counter on Knights of the Inner Sphere.
{T}: One of your Units gets +X attack, where X is the number of
chivalry counters on Knights of the Inner Sphere. Use this
ability only during battle.
Flavor Text: n/a
Rarity: Rare
Card Title: Kraken 2 (Bane)
Card Type: Unit - 'Mech - Clan - Jade Falcon
Speed: Slow
Cost: 10+4A+4M+4L
Arm/Str/Att: 4/11/6
Card Text: Alpha Strike: +4 attack
Mass: 100 tons
Main Armament: 4 AC/10s
Flavor Text: Each of arm of this Kraken variant mounts two
Ultra AC/10s and a staggering seven tons of AC ammunition,
allowing it to fire eighteen salvos even at double rate.
Rarity: Rare
Card Title: Loose Cannon
Card Type: Command - Pilot
Cost: 2+2T
Card Text: Scrap the top card of your Stockpile to give
'Mech piloted by Loose Cannon +X initiative and +X attack, where
X is that card's base construction cost. Use this ability only
during a mission.
Flavor Text:
"Sometimes you've just gotta throw away the manual, fake a radio short, and believe in your 'Mech."
Corporal Annie James, Syrian Lancers, 3058
Rarity: Rare
Card Title: Marthe Pryde
Card Type: Command - Pilot - Unique - Clan - Jade Falcon
Cost: 2+5T
Arm/Str/Att: - / - / +*
Card Text: +2 initiative
'Mech piloted by Marthe Pryde gets +2 attack for each Jade Falcon
Unit in the group that includes that 'Mech. Use this ability only
during a mission.
Flavor Text:
"Khan Pryde has the wisdom to make good use of an honorable warrior--even a mere freebirth like me."
Star Captain Horse, Clan Jade Falcon, 3058
Khan, Clan Jade Falcon
Rarity: Rare
Card Title: Maskirovka Sabotage
Card Type: Mission - Inner Sphere - Liao
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only during battle.
Roll a die:
1: Draw a card after the mission.
2-6: Choose an opposing Unit. All damage dealt by that Unit in
excess of its base attack is redirected to that Unit.
Flavor Text:
"Why use our own resources to destroy our enemy when their resources do the job just as efficiently?"
Anna Latigra, Maskirovka agent, 3058
Rarity: Rare
Card Title: 'Mech Smuggling
Card Type: Command
Cost: 2+4P
Arm/Str/Att: n/a
Card Text: Scrap this card when it is revealed.
Hide 1 to 5 counters; if opponent guesses the number of counters
you hid, scrap that many cards from your Stockpile.
Otherwise, search your Stockpile for up to 2 'Mech cards, show
those cards to your opponent, put them into your hand, and
shuffle your Stockpile afterwards.
Flavor Text:
"Explain to me again, Sergeant, exactly how two thirty-foot tall 'Mechs managed to disappear on your watch!"
Kommandant Jada Goldenrod, Davion Heavy Guards RCT, 3058
Rarity: Rare
Card Title: MechWarrior Trent
Card Type: Command - Unique - Inner Sphere
Cost: 1+3P
Arm/Str/Att: 3/3
Card Text: {T}: Your next mission this turn cannot be
blocked if the target is not a Stockpile and the defending player
controls any Clan cards. Use this ability only during your
Missions phase, but not during a mission.
Flavor Text:
"The Jaguar hunts me in the midnight of my dreams. But honor protects my soul from her vengeful claws."
MechWarrior Trent, former Smoke Jaguar warrior, 3058
Rarity: Rare
Card Title: Michael Ryan
Card Type: Command - Unique - Inner Sphere - Kurita
Cost: 3+5T
Arm/Str/Att: 4/1/-
Card Text: {T}: Choose any Command card in your opponent's
Scrapheap that was scrapped from play this turn and put it into
play, activated, under your control. Use this ability only during
your Missions phase, but not during a mission.
Flavor Text:
"One person's junk is another person's treasure."
Sho-sa Michael Ryan, DEST
Rarity: Rare
Card Title: Move to Dubious Cover
Card Type: Mission
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only when blocking.
Half the total damage dealt to one of your Units, rounded up, is
dealt to the target instead.
Flavor Text:
"Protect HQ. Protect your 'Mech. Protect yourself. In that order, soldier!"
Captain Mike Cooper, First Marik Militia, 3059
Rarity: Uncommon
Card Title: Naga B
Card Type: Unit - 'Mech - Clan - Wolf
Speed: Moderate
Cost: 9+2A+2M+2L
Arm/Str/Att: 2/5/6
Card Text: Overheat 3: +3 attack
{T}: Choose any 'Mech or the target and deal 2 damage to it.
Use this ability only during a mission.
Mass: 80 tons
Main Armament: 3 Med Lasers, 2 Arrow IVs
Flavor Text: The Naga-B skimps on ammo in order to upgrade
its lasers.
Rarity: Rare
Card Title: Natural Talent
Card Type: Command - Pilot
Cost: 2
Arm/Str/Att: -/ - / +2
Card Text: +2 attack
Roll a die. 1-6: You get +(1-6) initiative. Use this ability only
during battle.
Flavor Text:
"This is the kid's first battle? Let's clone this guy!"
Commander McNeil Wynnwood, 3058
Rarity: Uncommon
Card Title: Nexus (NXS1-A)
Card Type: Unit - 'Mech - Inner Sphere
Speed: Fast
Cost: 1+1A
Arm/Str/Att: 0/2/2
Card Text: Jump (-1 attack: +1 initiative). Anti-Missile
(Prevent 1 damage from each missile fired at a Unit in a group
that includes Nexus.)
Mass: 25 tons
Main Armament: 3 Med Lasers
Flavor Text: Based on the extinct Jackrabbit design, the
Nexus is intended for use throughout the Inner Sphere.
Rarity: Common
Card Title: Night Gyr D
Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon -
Smoke Jaguar
Speed: Slow
Cost: 15
Arm/Str/Att: 2/9/3
Card Text: Missile 6. Overheat 3: +5 attack. Jump (-1
attack: +1 initiative)
Mass: 75 tons
Main Armament: 80 LRMs
Flavor Text: The Night Gyr D boasts the second-highest
missile capacity of any 'Mech yet seen in the field.
Rarity: Rare
Card Title: Night Gyr Prime
Card Type: Unit - 'Mech - Omni - Clan
Speed: Slow
Cost: 12+4A+4T
Arm/Str/Att: 2/9/10
Card Text: Overheat 1: +1 attack. Jump (-1 attack: +1
initiative). Long-Range 2 (If Night Gyr Prime is blocked, it may
deal up to 2 of its damage to the target.)
Mass: 75 tons
Main Armament: 2 PPCs, 3 Med Lasers, AC/10
Flavor Text: n/a
Rarity: Common
Card Title: Paul Moon
Card Type: Unit - Battle Armor - Unique - Clan - Smoke
Jaguar
Cost: 1+3T
Arm/Str/Att: 0/4/3
Card Text: Battle Armor (Cannot attack or block alone, but
does so at the speed of the fastest Omni 'Mech, if any, in the
group that includes it.)
Jump (-1 attack: +1 initiative)
AP (Paul Moon deals +1 damage to any target other than a Unit.)
Each other Battle Armor in a group that includes Paul Moon gets
+1 attack. Use this ability only during a mission.
Flavor Text: - Star Colonel
Rarity: Rare
Card Title: Perigard Zalman
Card Text: Command - Unique - Clan - Steel Viper
Cost: 2+3P
Arm/Str/Att: 4/4/2
Card Text: {T}: Put any Mission card from your Scrapheap
into your hand.
Use this ability only during your Missions phase, but not during
a mission.
Flavor Text:
"Just because we are silent while others boast of their prowess does not make us less powerful. We long ago outgrew the need to prove ourselves with shouting."
Khan Perigard Zalman, Clan Steel Viper
Khan, Clan Steel Viper
Rarity: Rare
Card Title: Perseus (P1A)
Card Type: Unit - 'Mech - Omni - Inner Sphere - Marik
Speed: Slow
Cost: 7+3T
Arm/Str/Att: 2/9/2
Card Text: Missile 3
ECM (Units in groups including any with ECM each get +1 armor.)
Mass: 75 tons
Main Armament: 2 Med Lasers, 40 LRMs
Flavor Text: The Perseus borrows so heavily from the Orion
that it is often called the "Omni-Orion."
Rarity: Uncommon
Card Title: Political
Stranglehold
Card Type: Command - Inner Sphere - Liao
Cost: 4+4P
Arm/Str/Att: n/a
Card Text: Scrap this card when it is revealed.
Choose any opponent. During that opponent's next turn, every card
he or she draws is scrapped.
Flavor Text:
"Without information your enemies are fish out of water, so obviously in trouble none of their fellows will come to their aid."
Duchess Candace Liao, 3059
Rarity: Uncommon
Card Title: Raptor (RTX1-OA)
Card Type: Unit - 'Mech - Omni - Inner Sphere - Davion -
Kurita
Speed: Fast
Cost: 1+1A
Arm/Str/Att: 0/3/2
Card Text: n/a
Mass: 25 tons
Main Armament: 2 Lg Lasers
Flavor Text: As the DCMS's first homegrown OmniMech, the
Raptor-A serves as a test platform for all-laser configurations.
Rarity: Common
Card Title: Raptor (RTX1-OE)
Card Type: Unit - 'Mech - Omni - Inner Sphere - Kurita
Speed: Fast
Cost: 1+1M
Arm/Str/Att: 0/3/2
Card Text: n/a
Mass: 25 tons
Main Armament: 30 MRMs
Flavor Text: The Raptor's Echo configuration uses the
DCMS's new medium-range missiles, designed to be cheap and easy
to use. Its MRM launchers are arranged identically to the
Raptor-B's SRMs.
Rarity: Uncommon
Card Title: Rhino
Card Type: Heavy Tank - Unit - Vehicle - Inner Sphere
Speed: Slow
Cost: 5+1L
Arm/Str/Att: 3/11/0
Card Text: Vehicle (If Rhino is damaged, roll a die. On a
5 or 6, scrap it.). Missile 3
Mass: 80 tons
Main Armament: 50 LRMs
Flavor Text:
"The Rhino's a rough ride, but if you keep her moving you can do as much damage to your enemy as a whole herd of Terran rhinos--while keeping your distance."
Eddie Fantino, Rhino pilot, Hanson's Roughriders, 3057
Rarity: Uncommon
Card Title: Rommel
Card Type: Tank - Unit - Vehicle - Inner Sphere -Steiner
Speed: Slow
Cost: 3+1M+1L
Arm/Str/Att: 2/7/3
Card Text: Vehicle (If Rommel is damaged, roll a die. On a
5 or 6, scrap it.)
Alpha Strike: +2 attack
Mass: 65 tons
Main Armament: 5 LRMs, AC/20
Flavor Text: Named for a long-dead general, the Rommel's
'Mech Hunter autocannon is perfect for hunting its prey.
Rarity: Common
Card Title: Shadow Cat Prime
Card Type: Unit - 'Mech - Omni - Clan
Speed: Moderate
Cost: 4+3M
Arm/Str/Att: 1/6/4
Card Text: Jump (-1 attack: +1 initiative). Long-Range 1
(If Shadow Cat Prime is blocked, it may deal 1 of its damage to
the target.)
Mass: 45 tons
Main Armament: Gauss Rifle, 2 Med Lasers
Flavor Text: The Shadow Cat is one of few Clan designs
equipped with MASC technology.
Rarity: Common
Card Title: Solahma MechWarrior
Card Type: Command - Pilot - Clan
Cost: 1+2T
Arm/Str/Att: -/ - / +1
Card Text: +1 initiative, +1 attack. 'Mech piloted by
Solahma MechWarrior gets an additional +2 initiative and +2
attack. Use this ability only during battle.
Flavor Text:
"A Clan warrior has no more than a year or two of battle in which he has gained experience but not yet lost his youth. Once his youth is gone, he seldom gets a chance to win a glorious death in battle."
MechWarrior Trent, 3058
Rarity: Uncommon
Card Title: SRM Carrier-3058
Card Type: Missile Carrier - Unit - Vehicle - Inner Sphere
Speed: Slow
Cost: 7+2M+2T
Arm/Str/Att: 2/1/10
Card Text: Vehicle (If SRM Carrier is damaged, roll a die.
On a 5 or 6, scrap it.)
NARC (Units in groups including any with NARC may subtract 1 from
the die roll of each missile they fire.)
Mass: 60 tons
Main Armament: 54 SRMs
Flavor Text: This version of the SRM carrier helps out the
'Mechs escorting it by using NARC rather than Artemis IV for its
fire-control system.
Rarity: Uncommon
Card Title: Star Commander
Card Type: Command - Pilot - Clan
Cost: 1+4T
Arm/Str/Att: -/ - / +2
Card Text: +1 initiative, +2 attack.
Reroll any die roll made by any player. Use this ability only
during battle and immediately after that die roll.
Flavor Text:
"A Star Commander in her prime is worth three Inner Sphere surats or wet-behind-the-ears, unblooded 'Mech-babies. Even past our prime we're worth two of 'em."
Star Commander Joanna, Clan Jade Falcon, 3058
Rarity: Uncommon
Card Title: Star League Proving
Grounds
Card Type: Command - Resource - Inner Sphere
Cost: 2
Arm/Str/Att: 4/2/-
Card Text: {T}: {R}
{T}: One of your unaffiliated Units gets +1 attack and +1 armor.
Use this ability only during a mission.
Flavor Text:
"Within this arena, the bravest warriors have measured their worth. Honor them with your actions here."
Words carved above the entrance to the Star League Proving Grounds
Rarity: Uncommon
Card Title: Starslayer (STY-3C)
Card Type: Unit - 'Mech - Inner Sphere - Steiner
Speed: Moderate
Cost: 4+2A+1T
Arm/Str/Att: 1/7/3
Card Text: Overheat 1: +1 attack. Jump (-1 attack: +1
initiative)
Mass: 50 tons
Main Armament: 2 Lg Lasers, 2 Med Lasers
Flavor Text: The Starslayer's primary function is to be
the backbone of a 'Mech force.
Rarity: Rare
Card Title:
Steady...Steady...FIRE!
Card Type: Mission
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only if you lost initiative.
Roll all the missile dice for each of your Units' Missile options
now. Whenever you use a Unit's Missile option, use these die
rolls instead of rolling when damage resolves.
Flavor Text:
"Nice shooting, kid. But you don't need to take quite so long drawing a bead on an Urbanmech."
Colonel Sandy Barclay, 71st Eridani Light Horse Regiment
Rarity: Uncommon
Card Title: Steel Viper R&D
Team
Card Type: Command - Clan - Steel Viper
Cost: 4
Arm/Str/Att: 2/5/-
Card Text: {T}: Draw a card. You may make an additional
deployment this turn. Use this ability only during your Draw
phase.
Flavor Text:
"I serve the Steel Viper as honorably as any warrior. I give our leaders information and technology so they may better perform their glorious deeds."
Scientist Ilyana, Clan Steel Viper, 3058
Rarity: Uncommon
Card Title: Strategic Bombardment
Card Type: Command
Cost: 3+4M
Arm/Str/Att: 4/1/2
Card Text: {T}: Choose any Resource card in play and deal
2 structure damage to it.
Flavor Text:
"It's not how many bombs hit--it's where they hit that counts."
Pilot Seana Eiren, Avanti's Angels, 3057
Rarity: Uncommon
Card Title: Striker (STC-2C)
Card Type: Unit - 'Mech - Inner Sphere - Liao - Steiner
Speed: Slow
Cost: 6
Arm/Str/Att: 3/8/5
Card Text: n/a
Mass: 80 tons
Main Armament: PPC, Lg Laser, 3 Med Lasers
Flavor Text: Though the Striker represented the pinnacle
of BattleMech technology when it was introduced in the mid-26th
century, technological advances soon overtook it. No new Strikers
have been built in almost two centuries.
Rarity: Uncommon
Card Title: Surprise Maneuvers
Card Type: Mission
Cost: n/a
Arm/Str/Att: n/a
Card Text: Your opponent gets -2 initiative. Draw a card.
Flavor Text:
"What do you mean, the Masakari jumped?!"
Last words of Leftenant Percy Jones, 3057
Rarity: Uncommon
Card Title: Task Force Serpent
Card Type: Command - Unique - Inner Sphere
Cost: 5+6P
Card Text: Scrap this card when it is revealed.
Search your Stockpile for up to 3 Unit cards and up to 2 Unique
Command cards, show all those cards to your opponent, and put
them into your hand. Shuffle your Stockpile afterwards.
Flavor Text:
"I pulled every string I could to get you people on my task force. If even one of you fails to live up to your part of the job, I will collect every hair off your body--one at a time. This mission is too important to screw up."
Marshal Morgan Hasek-Davion, Commander, Task Force Serpent, 3058
Rarity: Rare
Card Title: Temptation
Card Type: Command
Cost: 2+4T
Arm/Str/Att: 3/3/-
Card Text: Each opponent must attack at least once each
turn that he or she can.
You may deploy this card revealed to make an additional
deployment this turn.
Flavor Text:
"According to our scouts, that unit's guarding a whole mess of PPCs, ferrofibrous upgrades, long-wave chips, and one hell of a bar. Hit 'em hard, troops!"
Captain William Shawn, Third Davion Militia, 3057
Rarity: Common
Card Title: The Federated
Commonwealth
Card Type: Command - Alliance
Cost: 0
Arm/Str/Att: n/a
Card Text: A deck may contain only one Alliance card.
Begin the game with this card activated.
Alliances are not sites and cannot be scrapped.
If The Federated Commonwealth is in your deck, every Davion card
in your deck gains the Steiner affiliation, and vice versa.
Your non-Resource Command cards cost [R] more to activate.
Flavor Text:
"I swear on my mother's soul: this alliance will succeed."
Prince Victor Steiner-Davion, 3058
Rarity: Rare
Card Title: The Invading Clans
Card Type: Command - Alliance
Cost: 0
Card Text: A deck may contain only one Alliance card.
Begin the game with this card activated.
Alliances are not sites and cannot be scrapped.
If The Invading Clans is in your deck, every Clan card in your
deck loses all affiliations.
When you assign damage during a mission, you cannot have more
than two Units deal damage to any given opposing Unit.
Flavor Text:
"We will crush the Inner Sphere until they are but smoke and dreams."
IlKhan Lincoln Osis, 3058
Rarity: Rare
Card Title: The Star League
Card Type: Command - Alliance
Cost: 0
Arm/Str/Att: n/a
Card Text: A deck may contain only one Alliance card.
Begin the game with this card activated.
Alliances are not sites and cannot be scrapped.
If The Star League is in your deck, every Inner Sphere card in
your deck loses all affiliations.
You get -1 initiative.
Flavor Text:
"The old ways were dead. But I have resurrected them, and like the phoenix, they burn brighter and fiercer than ever."
Sun-Tzu Liao, First Lord of the Star League
Rarity: Rare
Card Title: Thunder Hawk (TDK-7X)
Card Type: Unit - 'Mech - Inner Sphere - Steiner
Speed: Slow
Cost: 12+2A+2L
Arm/Str/Att: 4/11/8
Card Text: Overheat 1: +1 attack.
Long-Range 3 (If Thunder Hawk is blocked, it may deal up to 3
damage to the target.)
Mass: 100 tons
Main Armament: 3 Gauss Rifles, 4 Med Lasers
Flavor Text: One salvo from the Thunder Hawk's three Gauss
rifles can pulverize most light and medium 'Mechs.
Rarity: Rare
Card Title: Trojan Horse
Card Type: Mission - Inner Sphere - Liao
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only if unblocked. Scrap one of your
Units. The target receives 7 damage.
Flavor Text:
"In the future, Private, do not accept packages from the 'Liao Parcel Service' without checking with me first."
Sho-sa Byran Ikida, DCMS, 3057
Rarity: Uncommon
Card Title: Turkina Prime
Card Type: Unit - 'Mech - Omni - Clan
Speed: Slow
Cost: 11+4A+4M+4L
Arm/Str/Att: 3/11/6
Card Text: Missile 2. Overheat 1: +1 attack. Jump (-1
attack: +1 initiative).
Long-Range 2 (If Turkina Prime is blocked, it may deal up to 2 of
its damage to the target.)
Mass: 95 tons
Main Armament: 2 PPCs, 30 LRMs, 2 AC/5s
Flavor Text: n/a
Rarity: Common
Card Title: Viper (Black Python)
Card Type: Unit - 'Mech - Clan - Steel Viper
Cost: 11+4A+4M+4T
Arm/Str/Att: 2/9/7
Speed: Moderate
Card Text: Overheat 2: +3 attack. Jump (-1 attack: +1
initiative).
Long-Range 1 (If Viper is blocked, it may deal 1 of its damage to
the target.)
Mass: 75 tons
Main Armament: 2 Lg Lasers, 2 Med Lasers
Rarity: Rare
Card Title: Viper's Maw
Card Type: Mission - Clan - Steel Viper
Cost: n/a
Arm/Str/Att: n/a
Card Text: Play only when attacking and only during
battle.
Choose up to 2 opposing, untapped Units that are not in the
battle. Tap those Units, which then join the battle.
Flavor Text:
A trap is ineffective unless it is lethal.
Orin Mopsorden, from The Viper in Battle, 3055
Rarity: Rare
Card Title: War Dog (WR-DG-02FC)
Card Type: Unit - 'Mech - Inner Sphere
Speed: Slow
Cost: 7+3T
Arm/Str/Att: 2/9/5
Card Text: ECM (Units in groups including any with ECM
each get +1 armor.)
Anti-Missile (Prevent 1 damage from each missile fired at a Unit
in a group that includes War Dog.)
Long-Range 1 (If War Dog is blocked, it may deal 1 of its damage
to the target.)
Mass: 75 tons
Main Armament: Gauss Rifle, Lg Laser, 2 Med Lasers
Flavor Text: n/a
Rarity: Uncommon
Card Title: Wolfhound (WLF-1)
Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner
Speed: Moderate
Cost: 1+1A+2T
Arm/Str/Att: 1/5/2
Card Text: Overheat 2: +1 attack
Mass: 35 tons
Main Armament: Lg Laser, 4 Med Lasers
Flavor Text: Originally designed for mercenaries, the
Wolfhound has become common throughout the Federated Commonwealth
after repeatedly proving itself in battle.
Rarity: Common
Card Title: Zhukov
Card Type: Heavy Tank - Unit - Vehicle - Inner Sphere -
Marik - Liao
Speed: Slow
Cost: 2+2M
Arm/Str/Att: 2/7/2
Card Text: Vehicle (If Zhukov is damaged, roll a die. On a
5 or 6, scrap it.)
Alpha Strike: +2 attack
Mass: 75 tons
Main Armament: 6 SRMs, 2 AC/10s
Flavor Text: While many consider the Zhukov inferior to
the Demolisher, its superior range and maneuverability make it
the better tank.
Rarity: Common
Copyright 1998 © Wizards of the Coast, Inc.
Battletech, MechWarrior, 'Mech, and Battlemech are registered
trademarks and MechCommander is a trademark of FASA Corporation.
The Battletech universe is protected by copyrights owned by FASA
Corporation and used under license.
Wizards of the Coast is a registered trademark and Commander's
Edition is a trademark of of Wizards of the Coast, Inc.